

The starting Stone Stance is ideal for dealing with swordsmen, as one charged-up stab attack can sneak through their guard and either kill them outright or deal massive damage. As Jin completes certain tasks, he’ll unlock new sword stances that each come with their own movesets, and, more importantly, their own strengths versus a particular type of weapon.

That probably all sounds familiar, but the glue that holds this combat system together and allows it to remain interesting the whole way through is the addition of the stances you can shift between at the push of a button. Like all great combat systems, it’s simple to understand on a surface level: there are light attacks to quickly deal damage and beat out slower strikes, heavy attacks that deal more damage and can break through enemy guards, a block button to guard against certain attacks, and a dodge button to avoid the attacks that can’t be guarded. And, as witches’ brews tend to be, the result is magical.

Ghost of Tsushima’s combat is like a witches’ brew made with bits of the Batman Arkham series, the pre-Origins Assassin’s Creeds, Sekiro: Shadows Die Twice, and the entire library of Kurosawa films. Overall, it doesn’t matter what you’re doing – the music always fits and serves to enhance whatever emotion the gameplay and the cinematics are trying to evoke. The dynamic score seamlessly shifts from quiet and ambient shakuhachi flutes during stealthy moments to thunderous taiko drums once blades start clashing tense encounters are made even more palpable thanks to increasingly speedy strums of biwas and shamisens.
#Ghost of tsushima review how to#
Like my hope is we can get swifter mounts to cover greater areas, having maps be more open, but to do that they'd need to figure out how to lighten the isn’t ever a bummer is the music. wandering the galaxy as a "not really a jedi"!<

My hope for jedi 3 is for us to have>! tanalorr as our new koboh/settlement with cal searching for lost jedi across the frontiers of other worlds. The embrace the darkness in survivor feels pretty similar to the "ghost stance" moment in tsushima where you say fuck it and go off as jin and now cal forge their own path. Like in tsushima you start as the knight/samurai of the order then out of necessity embrace the "dark side" piece by piece, gameplay wise it's a leg up but story wise it costs you everything as you progress your shinobi stuff starts out crap but slowly ramps up in effectiveness. Where your saber one shots most enemies, even killing large monsters in 2-3 hits, but at the same time a single blaster bolt will take you down to like 5% hp and any big hit will oneshot you. Like ng+ take the purity perk and the other one that ups damage taken and received and stick the game on grandmaster and it basically becomes lethal mode from tsushima. Ghost of tsushima is basically everything i want and there are definite moments in survivor that feel inspired by it.
